Online console gaming will continue to grow at a healthy pace.
The way companies hang on to their marketshare is by being scared.
We want to make as big a market as we can with our current product.
I can't tell you how important it was for us to be successful in japan.
None of our competitors have ever made two systems that run the same software.
If you always wanted to wait for something better, you'd never buy anything, right?
The only problem we've had is the amount of time it's taking people to develop titles.
But we also think that we've got more quite alot more support than any new format has ever had.
We'll look at the japanese launch as a model and aspire to have things go as well as they did over there.
With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.