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Mike Wilson

To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.

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So I guess the complete lack of any new developments is what struck me. That and the fact that much of the good we had done for the artists' side of the industry with G.O.D. had been just as quickly undone by the big boys.

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Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.

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I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.

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Consolidation isn't new, though... it was a major factor in our rush to form the Gathering and place a stake in the ground to ensure that there is a solid path for developers who are willing to stay independent and build their own companies on their own terms.

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