Random chance plays a huge part in everybody's life.
The essence of a role-playing game is that it is a group, cooperative experience.
The secret we should never let the gamemasters know is that they don't need any rules.
There's a call to adventure. It's something in the inner psyche of humanity, particularly males.
I wasn't popular in the home office because I wasn't chicken. I'm just a risk taker. I have gut instincts.
I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.
Outside of the mindless sitcoms that the networks thrive on, people able to think generally consider most entertainment is escape in one form or another.
Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.
Of course as children, we all, in all cultures and societies, learn behavior from observation, imitation, and encouragement of various kinds. So by the suggestion made, we all 'pretend' most of the time.
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.